Untitled — 3 of 60

Anonymous

Release 1

Part - MGR3 Greenhouse

[Include Object Response Tests by Juhana Leinonen.]

Use unabbreviated object names.

[Delete the line below in the final game! I and Sam Kabo Ashwell have agreed to give the whetstone the same internal name in our code.]

The player carries a petter-whetstone. The petter-whetstone is handled.

[Delete the line below in the final game! I have not been able to get in touch with Harrison Gerard and agree on an internal name for the cardboard box.]

The harrison-cardboard-box is a closed openable container. Understand "cardboard" and "box" as the harrison-cardboard-box. The printed name of harrison-cardboard-box is "(preliminary printed name) cardboard box". The description of harrison-cardboard-box is "This is a preliminary dummy description of the output item of my room. Harrison Gerard will provide the final description. It is a vacuum component in a cardboard box, around the size of a jewelry box."

Petter-room is a kind of room. MGR3 is a petter-room.

Printed name of MGR3 is "Greenhouse (Petter Sjölund)".

To say ps--: say Unicode 8212.

Understand "whetstone/stone" as petter-whetstone. The printed name of petter-whetstone is "dark grey whetstone". The description of petter-whetstone is "A dark grey, smooth whetstone, great for sharpening any cutting implements."

Instead of touching or rubbing or squeezing the petter-whetstone when the location is a petter-room:

say "It is damp and abrasive to the touch."

Commentary of a petter-room is "I participated in this project just to see if I had it in me to create a finished piece of interactive fiction. Well, I didn't drop out at least.[paragraph break]The main inspiration was some pictures I found of the ruins on Ross Island. I also looked at real-world greenhouses, such as the Royal Botanic Gardens in Kew, but very little of that actually ended up in the game. Neither the wonders of complex architecture or the joy of walking among a huge variety of plants are easy to capture in writing. At first, I wanted it to be more of a straight-faced mood piece, but there is something about classic parser interactive fiction and its puzzles that inevitably pushes toward silliness.[paragraph break]A big thanks to everyone involved, and a special thanks to my testers: Austin Auclair, Sanna Borell, Chandler Groover, Llew Mason, Andrew Schultz, Sean M. Shore, Lucian Smith, Matt Weiner, and Caleb Wilson."

Test MGR3 with "u / get machete / sharpen machete with whetstone / d / x statue / cut roots / scrape parrot with machete / u / climb tree / u / u / u / cut branches / x cage / cut wire / cut wire / cut wire / attack bird / open cage / x nest / get cardboard box".

Test MGR3-peaceful with "u / get machete / sharpen machete with whetstone / d / x statue / cut roots / scrape parrot with machete / u / climb tree / u / u / u / cut branches / x cage / open cage / x nest / get cardboard box".

Test MGR3-death with "u / get machete / sharpen machete with whetstone / climb tree / u / u / u / u / u / u / cut branches / x cage / open cage / x nest / get cardboard box".

Test MGR3-d2 with "u / get machete / sharpen machete with whetstone / d / x statue / u / climb tree / u / u / u / u / u / u / cut branches / x cage / cut wire / cut wire / cut wire / wait".

Test MGR3-fall with "u / get machete / sharpen machete with whetstone / d / x statue / cut roots / scrape parrot with machete / u / climb tree / u / u / u / cut branches / x cage / cut wire / cut wire / cut wire".

Instead of going nowhere when the location is a petter-room:

say "[Reply corresponding to a Room of location in the Table of Petter-Blocked Exit Replies].".