Counterfeit Monkey — 279 of 292

Emily Short

Release 6

Section 14 - The Nicer Atlantida

Atlantida-refreshed is a woman. "Atlantida stands nearby, urging us to hurry out via the Private Solarium[one of]. I think she's enjoying her role as conspiratorial heroine[or][stopping]." The printed name of atlantida-refreshed is "Atlantida". Understand "atlantida" as atlantida-refreshed. The description of Atlantida-refreshed is "She looks very similar to her earlier self, but the differences are there. The eyes are grey now. A tattoo of a writhing squid encircles her left wrist. Her face is younger."

Atlantida-shooing is a scene. Atlantida-shooing begins when guard-imminence ends in postponement.

When Atlantida-shooing begins:

set the current interlocutor to Atlantida-refreshed;

say "She gets to her feet.";

now atlantida-refreshed is in Workshop;

queue you-had-better-leave as immediate obligatory;

queue really-go-now as postponed obligatory.

Atlantida-shooing ends when the location is Personal Apartment and the portcullis is open.

you-had-better-leave is an NPC-directed quip.

The response is "'You'd better leave, quickly,' she says. 'I'll make sure your friends get out, but it will be easier if we don't have to explain you as well.'"

how to fix the fusion is a questioning quip.

The comment is "'The two of us, Alex and Andra, we seem to be stuck together permanently. You don't happen to know how to remove our fusion?'"

The response is "She shakes her head. 'We've never found a way to undo that effect completely,' she says. 'I'm sorry. But try to listen to both your voices. One may be the weaker now, but if you try to kill that self entirely, it tends to cause a severe mental illness.'"

It quip-supplies atlantida-refreshed.

what Atlantida kens concerning synthesis is a questioning quip.

The printed name is "what Atlantida knows about synthesis".

Understand "knows" or "she" or "about" as what Atlantida kens concerning synthesis.

It directly-follows how to fix the fusion.

The comment is "'Wait, what do you know about synthes[ize]d people?' If we don't find out now, will there be a better time?"

The response is "'There have been experiments. They didn't end well, though most didn't collapse into a single dominant personality as quickly as you. You've been under unusual stress.'"

It quip-supplies atlantida-refreshed.

really-go-now is an NPC-directed quip.

The response is "'Hurry!' she says. 'Take the window in the Solarium, climb down the beach. Don't look back.'"

Instead of showing the rifle to atlantida-refreshed:

try discussing return the rifle.

Instead of giving the rifle to atlantida-refreshed:

try discussing return the rifle.

Carry out someone discussing return the rifle:

now atlantida-refreshed carries the restoration-gel rifle;

now restoration-gel rifle is not essential.

An availability rule for return the rifle:

if the player does not carry the restoration-gel rifle:

it is off-limits;

make no decision.

return the rifle is an unlisted performative quip.

The comment is "'Here,' we say, handing the restoration gel rifle over. 'I imagine you should have this now.'"

The response is "'Thanks,' she says, looking actually rather touched. 'But come on! There's no time to waste.'"

It mentions the restoration-gel rifle.

It quip-supplies atlantida-refreshed.

Carry out going to the Surveillance Room during Atlantida-shooing:

now Atlantida-refreshed is in the Surveillance Room;

if the player is staid:

say "Atlantida follows, looking around sharply. Her expression when she sees the computers and television screens is wry, but she doesn't say anything. No time now, perhaps."

Carry out going to the Tunnel during Atlantida-shooing:

now Atlantida-refreshed is in the Tunnel;

if the player is staid:

say "Atlantida accompanies us, close on our heels in the narrow space."

Carry out going to the Personal Apartment during Atlantida-shooing:

now Atlantida-refreshed is in the Personal Apartment;

if the player is staid:

say "Atlantida comes along with us."

Carry out going to the Private Solarium when Atlantida-shooing is happening or Portcullis-breaking is happening:

now Atlantida-refreshed is in the Private Solarium;

if the player is staid:

say "She follows. 'Go, go,' she says. 'You've done good work today. Atlantis is grateful.'"

Carry out going through the tall window:

now the tall window is closed;

now the tall window is locked;

if Atlantida-refreshed is in the Private Solarium:

say "As soon as we're through, Atlantida closes the window behind us, and we hear it lock. No evidence that we came through here, now.";

otherwise:

say "[You] close the window behind us.";

Portcullis-threat is a scene. Portcullis-threat begins when Atlantida-shooing ends. Portcullis-threat ends in delay when the portcullis is closed. Portcullis-threat ends in capture when the time since Portcullis-threat began is 4 minutes.

When Portcullis-threat begins:

say "Someone is coming into the workshop upstairs. There's at most a few seconds before they'll be down the tunnel.";

When Portcullis-threat ends in capture:

say "The guards arrive. [You] [are] captured and taken away for interrogation, and it's some time before Atlantida is able to arrange for our release.";

end the story saying "That could have gone better"

When Portcullis-threat ends in delay:

say "The portcullis should at least slow down anyone coming after us. Though that's only moderately comforting."

Portcullis-breaking is a scene. Portcullis-breaking begins when Portcullis-threat ends in delay.

Portcullis-breaking ends in stupidity when the portcullis is open. Portcullis-breaking ends in final-threat when the location is the Solarium.

When Portcullis-breaking ends in stupidity:

say "Reopening the portcullis turns out to have been a poor idea, because it means there's nothing to delay the guards storming down from above. [You] [are] captured and taken away for interrogation, and it's some time before Atlantida is able to arrange for our release.";

end the story saying "That could have gone better"

When Portcullis-breaking ends in final-threat:

say "From the other room, the noises make it sound as though someone is using a metal torch to dismantle the portcullis bar by bar.";

Guard-capture is a scene. Guard-capture begins when Portcullis-breaking ends in final-threat. Guard-capture ends in capture when the time since Guard-capture began is 5 minutes.

Guard-capture ends in freedom when the location is Precarious Perch.

When Guard-capture ends in capture:

say "Despite the admonishments of the new Atlantida, the Bureau officers who get through the door are not inclined to stop and chat.

[You] [are] captured and taken away for interrogation, and it's some time before Atlantida is able to arrange for our release.";

end the story saying "That could have gone better"