Section 4 - Academia
Seeking invite is a scene. Seeking invite begins when Seeking Slango ends. Seeking invite ends when the player carries the invitation.
When seeking invite ends:
record "acquiring a sought-after invitation" as achieved;
[ say "[command prompt]";
wait for any key;
say "[paragraph break]I'm not sure I can handle this. The university stuff is one thing. I know my way around here. But [you] could be about to get into some real trouble. And I can tell you don't believe my plan has a chance of doing much good. You don't, do you? >>";
if the player consents:
say "[line break]Heh. I don't think you mean that, but it's kind of you to humor me.";
otherwise:
say "[line break]No. But you're right: for good or ill, [you][']ll be out."]
Before going to University Oval:
if "Trace Brock's movements at the antique shop" is completed:
make no decision;
if hurrying:
let N be the number of entries in the path so far of the player;
if N is greater than 1:
say "[path-walked so far][paragraph break]";
otherwise:
clear the path-walked for the player;
now approach-destination is Samuel Johnson Hall;
say "There are a couple of All-Purpose Officers standing not-that-inconspicuously around campus. I still think we could walk around in there if we wanted to, but you aren't all that keen. And I guess it is possible that they're looking for students associated with the protests today." instead.