Counterfeit Monkey — 73 of 292

Emily Short

Release 6

Book 4 - Features of Created Objects

Section 1 - Legality

[Legality reflects whether something can be carried safely in the presence of the authorities and whether it should be noticed by them. ]

A thing can be legal or illegal. A thing is usually legal.

Before going to a room that encloses a police person when the player has a backpack:

if the room gone to is the fish Market:

do nothing instead;

stow gear.

Before approaching a room that encloses a police person when the player has a backpack:

if the room gone to is the fish Market:

do nothing instead;

stow gear.

To stow gear:

repeat with item running through illegal things which are enclosed by the player:

if the item is visible and the item is not in the backpack:

try inserting the item into the backpack;

if the backpack is open:

try closing the backpack.

Before taking something which is in a closed container (called the source):

try opening the source.

Before inserting something into a closed container (called the goal):

try opening the goal.

Before inserting something which is worn into a container:

try taking off the noun.

Every turn:

if a police person (called suspicious official) can see an illegal thing (called the evidence) which is not in a closed backpack:

say "The attention of [the suspicious official] lights on [the evidence]. 'Let's see [that-those of the evidence],' [it-they of the suspicious official] say[s]. [paragraph break]Of course, a minute's inspection doesn't make [it-them] any happier, and soon [you] find ourselves explaining things to the police.";

end the game saying "That was careless".