Book 4 - Features of Created Objects
Section 1 - Legality
[Legality reflects whether something can be carried safely in the presence of the authorities and whether it should be noticed by them. ]
A thing can be legal or illegal. A thing is usually legal.
Before going to a room that encloses a police person when the player has a backpack:
if the room gone to is the fish Market:
do nothing instead;
stow gear.
Before approaching a room that encloses a police person when the player has a backpack:
if the room gone to is the fish Market:
do nothing instead;
stow gear.
To stow gear:
repeat with item running through illegal things which are enclosed by the player:
if the item is visible and the item is not in the backpack:
try inserting the item into the backpack;
if the backpack is open:
try closing the backpack.
Before taking something which is in a closed container (called the source):
try opening the source.
Before inserting something into a closed container (called the goal):
try opening the goal.
Before inserting something which is worn into a container:
try taking off the noun.
Every turn:
if a police person (called suspicious official) can see an illegal thing (called the evidence) which is not in a closed backpack:
say "The attention of [the suspicious official] lights on [the evidence]. 'Let's see [that-those of the evidence],' [it-they of the suspicious official] say[s]. [paragraph break]Of course, a minute's inspection doesn't make [it-them] any happier, and soon [you] find ourselves explaining things to the police.";
end the game saying "That was careless".